2K's Denby Grace has told IncGamers that the development team looked to third person shooters like Gears of War and Uncharted 2 when designing the combat in Mafia II.
It's good to knw that other games are considered when making a rivaling title. Learn from the best!
Was GoW the best to base on however?
Well, if you think about it... there's not a whole lot of different ways you can make a third person shooter.
Redrudy...they probably mean from the standpoint of a cover system. Gears of War wouldn't be a bad base as long as you are not using the multiplayer as a base.
come on people, GOW = God of War, whereas GeOW = Gears of War. kratos came first...
I dont think it matters if GoW came first or not.. it'd end up like this anyways. http://farm4.static.flickr.... On topic: Thats great. Gears and Uncharted are my two most enjoyed TPS gunshooters games this gen..
Should make the game worth a look almost instantly. I don't promote copying but letting good games influence you isn't a problem to me.
It's nice to see developers taking inspiration from around the place, like Blizzard and taking inspiration from Zelda in Diablo 3. Really cool.
I read in an interview that God of War inspired enormous bosses and the Barbarian's visceral style of slaughtering enemies in D3. Sitg Amussen from GoW3 team said something about being slightly influenced by set pieces from Gears of War 2 and stuff from Shadow of the Colossus. Its nice to see great developers be inspired by other great developers
Indeed. It's cool. I forgot to mention God of War.
Heh. Honing your gunplay against Uncharted and Gears of War is a good idea. Compare it to the best, and so on.
Interesting comment about open world games being the "jack of all trades, master of none."
Hope it's better than the combat in GTA4, the cover system was rubbish...
It wasn't *that* bad. Needs improvement, certainly, but it could've been a hell of a lot worse. Still, cover shooters are kinda taking over, and it's very easy to get it wrong. I'm glad they're looking at Gears and Uncharted - two games that got it spot on.
The combat in GTA has always been ropey, though. It was better in GTA IV, sure, but that was largely down to the physics. The weapons themselves didn't feel particularly good and the cover system was bobbins.
I guess. Ballad of Gay Tony did a lot to improve that, though. Not so much in terms of the cover systems, but the explosive shotgun had a great "feeling." And GTA4's combat was far, far better than the combat in the GTA3 series. Those games had no cover system and Godawful auto-aim. Seriously, they were atrocious; GTA4 is leaps and bounds ahead of them, even if it has failings of its own.
I'm yet to play Gay Tony - it does seem like more of a return to the OTT gameplay of old GTA, which I like. You're right about GTA combat being traditionally terrible, though.
GTA is a game that, even if it is crap comparatively, will always be held in high regard because of what it did to the genre. I dont' think there's going to be a game that will be more critically acclaimed than that, but it would be nice if it were on a par.
Nothing wrong with building off what others have done.
If noone ever improved off of other ideas we would still carry around sticks with fires on them at night called torches. :P
I'm pretty sick of duck cover and shoot games as I am of open world games but I'm so looking forward to this (this and Red dead redemption). I'll be playing this with the colour turned down on my TV after watching a few classic noir movies.
Not another clone
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.