The game itself will bed down too as players get used to the poorly enunciated demands of each level, and Zipper Interactive patch out the game's fair number of glitches, oddities and inconveniences. Whether enough players will buy headsets to guarantee an efficient force made up of strangers is another matter. But with its robust clan support MAG still offers a cooperative experience on a rare scale for bands of dedicated players willing to weather the unnecessary confusions and ungenerous structure of the early game.
For the rest, MAG rarely deals out the empowerment and clarity of purpose that other team shooters, like the forthcoming Battlefield: Bad Company 2, offer from the get go. It's not quite 'welcome to the suck', but gamers may wonder if MAG's a battle worth fighting.