Army of Two: The 40th Day attempts to add a layer of strategic considerations to co-op based third-person shooters – which is a welcome concept as the bulk of the shooter genre consist primarily of lining up the reticle at an enemies face, then pulling the trigger. EA Montreal attempted the same feat with the launch of the original Army of Two in 2008. Despite being a satisfying co-op experience, it didn't quite grasp the players as well as it could have. If we disregard the technical faults and minor bugs, we had a core-foundation which was both fun to play and could be used as a platform for growth. Does The 40th Day learn from past mistakes, or fumble in the debrie of missed opportunity?