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On the Contrary: MW2's Takedown Is Brilliant

Takedown is one of the most frustrating and unforgiving levels in recent memory thanks in part to its nefarious level design. Some have even bestowed upon it as one of the worst designed in the history of games. Certainly it can't be as bad as the Library from Halo. Difficult and confusing though it may be, the favela level was in no way poorly conceived. On the contrary, it is a shining example of level design done right.

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