GG:
"If there is one thing to take away from The Saboteur it's that defying game conventions can be a good thing if handled with care. The game may not give the player all the freedoms they expect to have, but in taking them away it frees the player up to experience a truly unique setting. The Saboteur is more than a World War II label slapped on the usual cream of open-world soup, it embraces it's setting to the core of it's mechanics and comes out ahead for doing so. Players who want something different and can look past the control issues are in for something truly unique with The Saboteur."
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