Gamer writes: "Is it a modern trend, or is any RTS developer fear the advent of Starcraft 2? Whatever the reason may be, in the modern RTS seems to build a base not done. The past year turned to Dawn of War 2 already managing small teams, Demigod for driving a strong unity and Halo Wars was an all-in-one basis. But even the mother of all RTS games, Command & Conquer, is changing. In the beta 4 of Command & Conquer: Tiberian Twilight, we felt that changes to the tooth."