"Why is business so intense? Why do companies in industries such as the videogame industry have to flaunt their product and plaster all the positives across their promotional interface to make more sales? This is what Sony and Zipper have done with their console MMO. They've taken the absolute best situation, squeezed out all of the positives from this situation and left a mashed up piece of shrivelled matter behind which acts as the negatives. Never has a piece of matter such as this been so important.
Remember those early previews, how 256 players would battle it out, and they'd take orders from the team leaders, making strategic plans to outperform the other team? Having a rock solid game plan to ruffle the opposing players? How organised matches would be one of the best experiences known to gaming? Well if you manage to get a game like that, count yourself lucky."