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Interview with BioShock 2's creative director, Jordan Thomas: on multiplayer, morality, and enemies

Jordan Thomas, part of the 2K Marin development team and Creative Director for BioShock 2, flew in to Access Communications here in New York City for a little Q & A on the upcoming BioShock 2.
Set some 10 years after the events of the first BioShock, a monster has been abducting little girls and bringing them to Rapture. Stepping into the shoes of the prototype Big Daddy "Subject Delta" players must explore and unravel the mysteries of these happenings while trying to stay alive. New to BioShock is multiplayer, with a self-contained story set during the fall of Rapture

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