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Five Cut Features:BioShock 2,and System Shock 2

Irrational Games writes: For every feature that ends up in a game, 10 more are proposed and dumped during the pre-production phase, and another five on the road to final release*. The handful of examples that follow offer a window into the different ways that BioShock and System Shock 2 might have turned out.

*These aren't hard figures. Include them in your school papers at your own peril.

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