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PSP Design: From Console to Portable

Experiences on a portable platform are usually vastly different from what a player experiences with a console game. Developers have to contend with small screen sizes, hardware limitations, simpler controls, the typical duration of a portable gameplay session, and more. That hasn't stopped big name console franchises from making the transition to Sony's PSP, however.

IndustryGamers set up a roundtable of PSP developers to find out how they go about successfully transitioning an IP from the PS3 (or PS2) to the PSP. The participants in this special PSP Q&A are Richard Ogden of Bigbig Studios (MotorStorm: Arctic Edge), Dana Jan of Ready At Dawn Studios (Lead Level Designer on God of War: Chains of Olympus, and currently Design Director), and Mark Green, Senior Producer, Sony Computer Entertainment, Cambridge Studios (LittleBigPlanet PSP).

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