GamesRadar writes: "People play games for many different reasons. Some enjoy driving a car in a circle, while others prefer jumping around collecting shiny baubles. Then there are the miscreants who love nothing more than pointing and clicking on whatever they want to die. These are all admirable pastimes, and the games industry has become expert at packaging such experiences into a package best described as "cinematic." But as games have become more "cinematic," a key feature of the cinema is often left behind. Storytelling in games is usually a crude byproduct of game design necessity, an afterthought shoehorned crudely between the ice world and the sewer level. It's natural that games should look to film for help in developing meaningful narratives, but it is often the case that film's narrative devices feel overly contrived in a dynamic, interactive setting in which the player should be calling the shots."