The A.V. Club writes: "Serious Sam games always felt like they were made in about 12 minutes by inebriated chimps: "Okay, put one big monster here, then put an even bigger monster over there. We're done!" That lack of craft and trashy irreverence always gave the games whatever frisson they had. So why bother to upgrade to high definition? Unlike first-person shooters like Modern Warfare 2 and BioShock, the Serious Sam games never aspired to sear anyone's corneas with their beauty. Yes, the Egyptian tombs, where you'll spend the majority of Serious Sam HD: The First Encounter, are now texture-mapped. But to what end?"