Casey Hudson had the weight of an entire universe on his shoulders when he started his work.
Tasked with developing the sequel to the hit role-playing video game "Mass Effect," Hudson and his Canadian-based design team knew they faced a tall order. How to improve on the original by creating a story that is deeper and gameplay that is richer?
What's more, how to avoid a Part 2 letdown?
I knew they would deliver. I actually enjoyed the first and was looking forward to the rest of the trilogy. 360 had a really good first month with this console exclusive and the multiplats. One down, eleven to go.
With SC out of the way, I think PS3 could take next month. Good fight ahead.
Surely you can't be talking about the fact that they are a subsidiary of a US publisher. Because that would be as silly as saying Eidos are now Japanese after their acquisition by SE.
They bought themselves back from wendy's.
They pretty much pulled a bungie. Technically bioware could do the same thing.
I mean it's not such a big deal to me since a lot of our great "American" products come from elsewhere. As long as BioWare guys are making the games, I'll give credit to the devs and not some publisher.
Edit: Boo. Forgot to hit the reply.