ARS: OnLive promises nothing less than the moon and the stars: the service wants to stream games to you via your laptop or lower-end computer on their own proprietary hardware. We've seen tech demos and speeches at shows, but how does it work in practice? Ryan Shrout, from the website PC Perspective, had the fine luck to have access to the beta, and he has shared his thoughts with the world. No surprise: lag is an issue, as are graphics.
Running the games was just as easy on the system as promised. "You are seeing OnLive running Burnout: Paradise on my local system using just under 60MB of memory and anywhere from 4-7 percent of the CPU power," Shrout wrote. "My system is running on a Core i7-860 so that is a bit lower than the total system consumption you'll see on slower systems, but that is obviously much lower CPU horsepower than would be required to play these types of games locally." In terms of bandwidth, the system was using around 1Mb/s.