ARS: OnLive promises nothing less than the moon and the stars: the service wants to stream games to you via your laptop or lower-end computer on their own proprietary hardware. We've seen tech demos and speeches at shows, but how does it work in practice? Ryan Shrout, from the website PC Perspective, had the fine luck to have access to the beta, and he has shared his thoughts with the world. No surprise: lag is an issue, as are graphics.
Running the games was just as easy on the system as promised. "You are seeing OnLive running Burnout: Paradise on my local system using just under 60MB of memory and anywhere from 4-7 percent of the CPU power," Shrout wrote. "My system is running on a Core i7-860 so that is a bit lower than the total system consumption you'll see on slower systems, but that is obviously much lower CPU horsepower than would be required to play these types of games locally." In terms of bandwidth, the system was using around 1Mb/s.
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Interesting article, it doesn’t surprise me because some people are better all a-rounders than others. Regardless of fame or how good they are in their specialty.
This is why I feel like the live action stuff in Alan Wake 2 especially is pretty bad. It also looks really cheap and amateurish.
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I knew it.
What good is this service if he can't become mainstream ?
Imagine the numbers of servers you have to install to cover a enough people properly ..( no lag meaning close to you somewhat) and that's considering that many people won't come to onlive because ..well because they prefer to have property over their games ..
the investment needed is just ridiculous and they areno sony , apple or microsoft to suffer loses during the years before it might become profitable
I'm pretty sure tetris with onlive , or frogger might not be an issue .but games like burnout (racing games) where timing is the key ..or fighting games ( even more important ) this is impossible PERIOD.
I'm not even talking about fps ,or tps where most people don't even have enough to play perfectly ...
The project was dead for me the moment i knew the specs ..
they didn't even dare to present their product over internet when they annonced it ( as opposed to others projects ) .
EDIT : true for tetris ..i play on master mode ( fastest speedwith all rules enabled ) and that would be too much for onlive LOL
Naaaaah!
We kinda of all knew this... but hey, it has potential! Lets just hope they can iron it through.
That first friend lives in Cali I'm guessing the writer lives in NY. GTFOH!!!