Passion for delivering quality entertainment is just one of the many reasons that crunch and overtime exists, says this week's Jury, as a host of developers explained how the issue is far more complex than what can be said in an anonymous inflammatory blog post.
In fact, David Amor – creative director of Relentless Software, a studio with a reputation for eliminating crunch and – was one of the first to express how complicated the issue is.
"I used to think that crunching would always have a negative effect on staff turnover and studio morale, but now I believe it's more complex than that: sometimes crunch will bring a team together, sometimes it's exciting," he said.
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
Toyohashi, Japan is set to host a large-scale Monster Hunter event to celebrate the franchise's 20th anniversary, complete with themed hotel accommodations.
...therein lies the problem... most workers... AREN'T compensated for it... instead, they're forced to work with the looming threat of being replaced if they don't perform over their heads...