"Halo: Reach will run on what Bungie says is a completely 'gutted' version of the Halo 3 engine. No area of its working has been left untweaked: "We are definitely bending the Xbox as far as it'll bend," the developer claims. And this is what is allowing Reach to achieve its larger levels, greater detail and more epic battles.
Creative director Marcus Lehto, executive producer Joseph Tung and community director Brian Jarrard tell us how they've built on the technology which powered Halo 3, the challenges they've faced in refining the classic Halo sandbox, and Halo's place in a post-Modern Warfare world.
For our full account of Bungie's last Halo, pick up the magazine, out on UK news stands now, and soon to hit those in the US."