Halo: Reach - Gutting The Engine


"Halo: Reach will run on what Bungie says is a completely 'gutted' version of the Halo 3 engine. No area of its working has been left untweaked: "We are definitely bending the Xbox as far as it'll bend," the developer claims. And this is what is allowing Reach to achieve its larger levels, greater detail and more epic battles.

Creative director Marcus Lehto, executive producer Joseph Tung and community director Brian Jarrard tell us how they've built on the technology which powered Halo 3, the challenges they've faced in refining the classic Halo sandbox, and Halo's place in a post-Modern Warfare world.

For our full account of Bungie's last Halo, pick up the magazine, out on UK news stands now, and soon to hit those in the US."

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AridSpider3221d ago

I'd like to see some gameplay footage already.

BeaArthur3221d ago

Same here. I would like to see multiplayer gameplay but any gameplay would work at this point.

LazyRobot3221d ago

When some of the bigger games start coming out this year I am sure we will see a 'flood' of them coming in

Saaking3221d ago

So far it looks great and from what I've heard it's really early footage (am I correct?) If that's true, then I'm really glad they decided to make a whole new engine. It'll really show in the final released game.

StanLee3221d ago

I thought they built and entirely new engine from the ground up? They're still using the same engine. It doesn't matter how much it's gutted, they will only get so much out of it!

Rush-Sykes3221d ago (Edited 3221d ago )

There you have it people StanLee has spoken, Bungie got it wrong and there game is limited because they used some raw data from the old engine.

Seriously dude ever though maybe Bungie has a better idea how to develop games then yourself? I mean they don't have a bad track record. You will only get so much out of the 360 anyway due to hardware limitations.

Do you think when EPIC made the Unreal engine they didn't keep some choice data that they thought relevant from the old engine in it? Getting good graphics is all about pushing that hardware that little bit extra and polishing what you have.

The Engine age ain't all that important I mean look at Left 4 Dead 2 any idea how old the source engine is? But with that little bit of polish you and pushing that hardware the extra mile you get a great looking game.

Raf1k13221d ago (Edited 3221d ago )

Let's hope they get as much out of it as possible.

Is Bungie owned by MS? Since it's their last Halo game I'd love for them to create a sequal to Oni and make it multiplat.

Edit: @Rush-Sykes, You make a good point as Source is built on the Quake engine.

kalebgray923221d ago (Edited 3221d ago )

but then again its only 70% done... killzone 2 changed so much in its last 2 months of development hopefully e3 we see the full potential of halo reach... graphics wise

edit: and plz enough of the graphics dont matter.... they do... they aren't everything but they matter a lot at least 40% of the game's greatness comes from graphics then 40% gameplay and 20%online experience/ story for fps's.... your online can't be great with weak graphics/gameplay so no online is not everything

D4RkNIKON3221d ago

Overhaul of the Halo3 engine.. Graphics aren't everything.. unless we are comparing multiplats am I right? Don't expect this to look anything close to the level KZ2's graphics were, at close to a 2 year release difference too. I can't wait to see some KZ3 footage, heads will roll.

niceguywii603221d ago (Edited 3221d ago )

KZ3 will be forced to be a corridor shooter with basic level design if its going to up KZ2 or better put, KZ3 will be just like KZ2. KZ3 won't have large scale battles with 3 story tall machines running around with ground and air vehicles all fighting at once with four player co-op in mini open world environments. Funny guy. I think this is where haters lose credibility trying to compare a Corridor FPSs with Action FPSs

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BeaArthur3221d ago

Personally I am hoping for improved AI.

Karooo3221d ago (Edited 3221d ago )

this and alan wake will be the 2 gems for 360 in 2010.

FiftyFourPointTwo3221d ago

Yep, it sure does seem it'll be the best Halo game, but will still be nowhere near KZ2's level of absolute epicness.

-MD-3221d ago

Stop using Killzone 2 as an example of a good game, it was a terrible awful game with too much motion blur, annoying controls and bad AI. Uncharted 2 is a much better example of what a 'good' game is.

dustgavin3221d ago (Edited 3221d ago )

You shouldn't be talking about graphics when Halo runs at a 640p resolution with horrible AI.

"Halo: Reach will run on what Bungie says is a completely 'gutted' version of the Halo 3 engine. No area of its working has been left untweaked: "We are definitely bending the Xbots as far as they will bend,"

Fixed. :)

-MD-3221d ago (Edited 3221d ago )

It's probably a good thing that I didn't mention graphics at all in my entire post then.

Your reading comprehension abilities are exceeding your parents expectations.

dustgavin3221d ago (Edited 3221d ago )

So, where do you think motion blur fits in with gaming then? The controls? The audio? It is an effect that is meant to enhance the graphical appearance of the game.

No wonder your mother is so ashamed of you....she has been crying on my shoulder about your ignorance all day.

Stay in school, baby bot.

-MD-3221d ago

There's the mom comeback.

dustgavin3219d ago

There is the generic reply after having no comeback.

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DARK WITNESS3221d ago (Edited 3221d ago )

well, with all the great games to play, before you know it the beta will be hear.

I have am really honest, I have double feelings about this.
One of the things that got me really excited about Reach was the fact they were using a New engine - and when they said new, i thought they meant "NEW". If i go by what i just read, it sounds like it's not the case. Ok sure they have changed/ upgraded/ tweaked... everything etc, but it still does not come across the same.

I remember similar things being said about halo 3. when the first vids showed up about halo 3 they talked about it using a new engine. Then it turned out it was a heavily modified halo 2 engine.

I suppose it depends just how far they have gone. I suppose it's just a play of words, but in the end... I like the idea more of it being a "new " engine, Not Halo 3's engine gutted and rebuilt etc.

either way, what really has me hyped is the sound of the campaign in Reach. It sounds like a real return to the awesomeness of halo CE which i have been waiting for all these years. Halo 2 and 3 were great for their online stuff, but i didn't play the campaign in either of those games half as much as i did Halo CE. I put more hours into halo CE then i have most rpgs.

interesting interview. I agree with them about the AI, I think people really underrate some of the things the AI does in the campaign specially from Halo CE. till this day I still think it holds its own against some of this gens games. people have this thing about halo being all about MP, which it is in some ways, but then they miss all the little awesome things that go on in the sp.

anyway, can't wait, bring it on !

Ghostsmoker3221d ago

Graphics aren't everything.

Raf1k13221d ago

You're right but I think everyone will welcome the much improved visuals in Reach.

Ghostsmoker3221d ago

and it already looks really good. There is a lot of time to improve the graphics again.


@ Ghostsmoker

I agree, and i am not saying the game looks bad now or is going to end up looking bad, when it comes to a games engine, it does more then just graphics. I wanted to see other changes, maybe to stuff like Physics, lighting, AI etc.

one thing i didn't like in halo 2 and 3 for example was the physics of the warthog and other vehicles. to me they just didn't feel as weighty enough and didn't react as well as they did in halo CE, something I was interested to see if or how they would change.

indeed lets wait and see.

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