Game Informer: Every once in a while, a game decides to steer clear of its comfort zone. Sometimes it works out and gives players a refreshing break from the action they've grown used to, but other times it becomes quickly apparent that developers are pushing into territory where they don't belong.
For example, just because a team can make a great 3D action game, that doesn't mean their programming skills translate over to a driving section. Diversions like the carnival games in Zelda and the card games in Final Fantasy get a pass because they're not required to proceed through the story. When it's an unskippable section of the single-player campaign, however, it's crucial that these deviations from the formula work well.
Here's a look at some good and bad examples of games that went off-script with segments of their gameplay: