GIN writes: "When I play a war game, I measure it by experience relative to board games and past computer games. That measurement was quite simple; you have the good, the bad and the ugly. For me, World War II: General Commander fell between the boards right through the good and the bad category.
Real-time strategy games make up a significant portion of the gaming population. When it comes to historical war games, though, it's harder to incorporate that factor when dealing with divisions, regiments and battalions. You're talking about a representation of hundreds to thousands of troops being moved across terrain that is measured in miles or kilometers. The armies are represented in symbol form so that they are easier to manage."