CSM writes: "The story of Amazonia seems to be something about finding a lost kingdom. While it is called Amazonia, it doesn't seem to have anything to do with the Amazon (the setting is sometimes an arid desert, sometimes a snowy mountainside). The plot is almost impossible to follow as it is conveyed through ridiculously bad English. Here is an example: "Noise of water falling in enormous waterfalls pawns your ears. Tons of water drive fray in a flour thousand-year stones. It only a time barrier on your way for seal of the guard of water." Really, Amazonia is a puzzle game in which you match up sets of three or more similar gems."