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Bioshock 2 creative lead on sequels, prequels, multiplayer

ARS: What's the life of Bioshock 2's Creative Director like now that the game is finished? "I'm mostly doing stuff like this," Jordan Thomas tells me over the phone, referring to the interview. "It's stuff that's not necessarily natural to my character, such as looking at action figure designs, promotional materials... it's not the main thrust of game development." He assures us that there has been a short break, but the game is due out on February 9, just a few short weeks away.

This gives us an excellent chance to look back not only to the first game, but to the entirety of the development of Bioshock 2, and why the team decided to make the decisions that lead to this game. Hold your breath: we're going deep.

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arstechnica.com
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3222d ago