reportedly Sony unsurprisingly has been working for the past few months on engineering the Sixaxis controller to shake and rattle and roll.
The problem currently lies with battery life.
I`ll just go to walmart buy the controller put my old one in the box and return it... it`s that simple...
or you could just charge it?
yes that is wat im going to do
recharging it won`t make it rumble ;)
The article doesn't even metion the fact that Wii and 360 do rumble and are wireless ... O.o' .. that's odd. Stretch.
thats cuz they arent using touchsense technology, they are using last gen and i bet right now they are getting the wii's battery life on the contrller
Because if its anything like the Wii Controller's battery life, I wouldn't even bother getting it.
The Wii mote on avg last 20-24 hrs on reg batteries.
Use better ones they last 28-32 hrs.
Using those very, very cheap Battary Plus ones (100 for $8 bucks)..they all last the 20-24 hr period.
For instance, I have some energizers batteries in a Wiimote now and it's already passed 13 hrs of play and it still shows a full battery charge.
nothing but a gimmick, one that got copied by you know who.
It's an old gen technology that is now standard and expected for all controllers.
NB. Sixaxis is a next gen technology - it never achieved its potential last gen - that will also become a standard for controllers.
If i get 15-20 hours battery time I would be fine with it, ohh and a 6 foot usb cable.
I think they should also take this time to tighten up the Analog sticks for playing FPS.
hey whatever happened to that mouse controller from splitfish the "fragchuck"
It should have the bulkier size and general form of the xbox 360 controller - has a better feel especially for shooters.
This will obviously allow more space for batteries.
Also a remade controller needs to:
* move the analogue sticks to the top - not offset.
* replace L2, R2 with triggers.
But back to the topic: c'mon guys, you really have to get a life. I'm talking about those who would spend more than 10 hours straight gaming. There's something more important. It's called the real world or life.
Then we'd have a definite rubble release date by now. Jeez.
NB. I'm only guessing the current rubble should easily achieve 10 hours. That's good enough for me. Now I and my controller need some sleep/a recharge to play another day.
You can leave them where they are, I had no issues in SOCOM with the PS2. Tighten the sticks, Pack in a cord to charge and offer a program to return the 4 I have now without rumble. The tilt is like an extra analog stick, so keep it as is. I don't like triggers on the controller, but I see how people use them for driving and shooters. I use analog for driving (Gass/break) and I'm just fine with r1 to shoot.
the controller does not need a remake all most ps3 gamers want is tightened analog sticks, the reason i like the 360 controller is bcuz... 360=fps therefore you have the switched dpad and analog stick, ps3=all around gaming
i just hope they do some sort of "exchange deal" 6axis, for the rumbler.
and all of ya sayin the 360 controller is better. your wrong.
its not a bad controller by anymeans, but you either have to BUY a battery pack(which is another extra cost to make the 360 more like the ps3) for it or buy batteries constantly. that thing KILLS batteries.
nice shape, i like ps3 one better, but its better than the original xbox one for sure.
i was hoping for a remake too but it seems if sony is worried about pr with implementing rumble they might worry about a remake of the controler deign. i think it needs a new shape!
quack why settle for 10 hours when it could have long battery life I would find 24 hours of battery life pretty good.
just please sony keep the original shape of controler!!!!!!!!!!
rumble is no gimmick i have gotten used to the lack of rumble in ps3 but everytime i play xbox i always remember. am glad they are getting this it jst makes the ps3 a more complete system. I wouldnt say rumble is a gimmick but lack of rumble really isnt as bad as you may think
Personally, I love the battery life on the original sixaxis controllers. I only have to charge mine every three to four days.
Rumble would be cool, but I've also gotten used to not having it. When these come out, I would probably pick up a couple of them, and keep my two original sixaxis controllers for four player action.
I want it back specially for games like MGS4 and GT5. I mean i've been doing without it and haven't really complained. When playin a game you don't really notice that it's not there. I want it back but am willin to wait for them to get the battery life right, atleast 20hrs i'd be happy with. I plan on pickn up 2 when they are released to use with my exsisting 2 6axis like uniphreak1911
sucks for shooters still because of the triggers it is no longer just a button but it curves the wrong way!
i tihnk its awesome, first time u play u think ur fingers will slip but for some odd reason even when u get sweat (i got sweaty one tim ein a resistance tourney with friends) it wont slip
edit: also if they change the shape it will be harder for us ppl that already have sixaxis to get it changed, otherwise we can resend them to sony and they can send us new contrllers and recycle the old ones and put rumble in those
The 360 also has the best controller for racing games too.
They usually just say 360=FPS but forget that the triggers and analog sticks are better on the 360 for racing games.
I just dont like the PS3 controller, after a year with the 360, it is hands down the best. I dont really use motion control, I try it when I first buy a game but usually turn it off after a few hours.
look what kind of intense next-generation force feedback the ps3 eventually will get, !!AMAAAZING!!:
http://www.immersion.com/ga... ----------------------------- -----------------------------
Next-generation Vibration Technology
You’ve been enjoying rumble all these years, why do you need next-generation vibration? Because when you experience new TouchSense® technology, you’ll feel the even more exciting and subtle tactile effects that can add to the fun of playing the game. Next-generation vibration can be used to match the realism expected of next-generation high-definition graphics and high-fidelity sound.
For example, in a next-gen off-road racing game, you would not only be able to see every detail of the terrain — gravel, rocks, sand, mud — you would also be able to feel how the vehicle’s response to these features transfers to the steering wheel — an experience more like driving in the real world. You might feel both the sharp pop of shifting gears, and at the same time, the force of acceleration or deceleration. If you were also firing a machine gun, you might feel both the vehicle movement and the weapon’s repeating action. Or you might experience the vehicle movement and feel that you are being fired upon (taking damage).
Read what those who have experienced Immersion's next-gen technology are saying:
Immersion Unveils Next-Gen Rumble Technology, Gamepro.com, June 16, 2006
by Sid Shuman
“I personally experienced Immersion's new rumbling technology yesterday, and I have to say that it's a major, major step in the right direction. Not only are the rumbles stronger, they feel more detailed and crisp. A nearby explosion sends powerful shockwaves rippling through your hands; wielding a lightsaber produces a pleasant "humming" sensation; and machinegun fire feels downright violent. It's ten times better than the rumbling on the PS2 or Xbox 360.”
Immersion’s Magic Touch, Game Daily, June 19, 2006
by Chris Boffo
"But this single, next-generation motor is not only capable of spinning in multiple directions, it can stop on a dime and is generally much stronger than its predecessors. The result is a richer, more intense experience that will further immerse us in these upcoming games…. The difference between this technology and previous controllers is akin to making the jump from the original Resident Evil on PSOne to Resident Evil 4. It's just in stark contrast to what I've been used to.”
Rumble Into The Next-Generation, The Game Feed, July 27, 2006
by Hang Lauv
“You’re probably asking yourself, “How can rumble be any better?” Fortunately for us, Immersion has shown us how. They have convinced us next-generation rumble is real and ready today.. . . The realism and impressiveness created by Immersion’s new TouchSense technology is unlike anything you’ll ever feel. In fact, you have probably never even imagined how precise and advanced rumble can be.”
Does Rumble Matter?, Next Generation, August 23, 2006
by Kris Graft
“In short, yes, this is a definite improvement over today’s available rumble, and the consumer would be best served if TouchSense became a standard feature.”
Total Immersion — Will Sony ever be ready to rumble? (URL not available.) Official U.S. PlayStation Magazine, September 2006
by Giancarlo Varanini
"With the next-gen consoles, Immersion has essentially completed new technology that offers greater versatility. In fact, there’s such a broad range of effects available that if gamers had the opportunity to feel what it would be like to have them in a next-gen game, there would be even greater demand for them to be included."
Using three operating modes, the new technology can provide a greater range of effects. Three examples: (1) The stuttering jolts of firing an assault rifle, then the deadening click sensation produced from an empty chamber. (2) The initial accelerating surge of a light saber powering up, and when you swing, the pulse of the energy sweep. When you change direction, the smooth recoil and slight change in force that tells you you’re wielding a mighty weapon. (3) The springy sensation of hitting a tennis ball or the fast, crisp, connective feel of catching a long pass.
Besides more variety, effects can be stronger, shorter in duration, crisper, more closely spaced, and more in sync with onscreen events. That means the feel of the game can be more realistic. The staccato of machine gun fire can more closely mimic a real weapon's action, and the feel can be better synchronized to the fire blasts you see on the screen.
New TouchSense technology will also support more varied in-game warnings like taking damage, entering a dangerous area, low ammo, or target warnings (like friendly target or missile lock). All these warnings could be made very distinguishable.
Motion Control and Tilt Sensing
Next-gen vibration can work alongside motion-control and tilt-sensing features. Because the speed at which a user can move or tilt the controller is much slower than the frequencies generated by vibration feedback, it's possible to differentiate these signals using filtering and other techniques.
Wireless and Easy on Power
The new technology can be used in wireless controllers, and power consumption will not be greater than existing dual-motor systems. In fact, in many cases, power consumption will be less.
Dual-motor Game Compatible
The games you have now, which were designed for present-day dual-motor systems will feel very similar when played on a system with next-generation vibration. An Immersion emulator in the console or peripheral will handle this translation without you having to do anything.
Find out more about the advantages of next-generation vibration, Immersion’s developer tools that ease and speed vibration programming, and how the technology works.
...is update the controller so you can remove the battery pack and slip in a charged one. Whole reason for having wireless controllers is so you don't have to be bound to your console but the internal battery pack negates that if you want to keep playing.
Everyone keeps saying the MS controller is last gen because of its rumble, well, internal batteries that you can't change yourself is older than last gen. Why did they follow Apple and not the example they set with their PSP by having a removable battery pack.
Don't get me wrong, I have been DYING for rumble in PS3, especially for my racing games. I am thrilled to learn about the Immersion settlement and Sony's efforts to put rumble back in.
I just think that by doing so now, they owe an explanation to the early adoptors who are now faced with the propect of paying for an extra controller they should have gotten in the first place.
Knowing Sony, they will just spin it and hope no one remembers their snide "rumble is last gen" comments from a year ago. Another example of how their PR loses credibility, first Harrison's critcism, now this...
As long as I can take back and exchange my controllers...I'll be happy
...but only if you can take it in and get a replacement immediately. What if you have to send it in via the post? How many can Sony exchange in a month without delay?
It is not convenient for most to have to take something in to get it replaced. Is that even pointed out to people when they buy a PS3?
Regardless of what anyone says, it is always more preferable to be able to change the battery pack yourself like you can with remote controls, the 360 controller, radios, etc. Fancy having to swap a perfectly working device because the battery wears out.
If they add rumble and keep the same betteries then the battery life will be too short. If they get higher mAH batteries then they will cost more. Sony has alot to think about. They could just stop making the comtrollers without rumble and we will not have a choice on what to buy.
The problem will be the battery life look a the 360 wireless controller my friend gets like 5 hours of battery life at most 8..that will be he problem with a wireless S6axis...its all a matter of atleast 15 hours of play for me..my 6axis hast dies after 20 hours of gameplay
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