If you enjoyed the marvelous Astro Boy: Omega Factor on GBA don't go thinking this film tie-in is anything like that. It's not. It's totally broken. Astro Boy skids all over the shop, making precision movement impossible; he jumps a fixed height, so can't avoid environmental hazards; enemies lack any kind of intelligence; the difficulty wavers between insultingly easy and painfully hard; and tapping the touchscreen to activate special powers is a wash. Flying levels work marginally better than the platforming sections, but then a broken arm is marginally better than a broken leg.