Torus' Goodfellow: Don't Skimp On Pre-Production

"The pre-production period for a project cannot be underestimated in any way," warns producer Nicole Goodfellow of Torus Games in a new Gamasutra feature postmortem of Torus' recent game Scooby-Doo! First Frights.

A lot went right for Torus during the game's development, including the freedom given to the team by the publisher, a successful pairing structure of artists and level designers, and the implementation of new internal tools, but as is inevitable in game development, there were some stumbling points as well.

Among those was a somewhat improperly scoped pre-production phase, which Goodfellow describes as follows:

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