Divinity 2: Ego Draconis is a game full of great ideas that are nearly undone by depressingly poor execution. For instance, the game's plot is full of interesting wrinkles, but I honestly never found myself caring. At Divinity 2's outset, you're a dragon slayer, but before long, you slip into the scaly skin of a dragon knight -- that is, the very thing you allegedly trained to kill for your entire life. This basically means that everything you know is a lie. That's kind of a big deal but the game haphazardly stumbles into this plot point with very little setup, leaving you confused and underwhelmed. Much of Divinity 2s story unfolds in a similar manner: It starts with a bang and ends with a clunk.