Much like how the Wii version of Go Home has abandoned the Rabbids' minigame formula, the DS outing careers off down a new path by embracing physicsy puzzles. Taking cues from the likes of Crazy Machines and Heinz Wolff's Gravity, this is a collection of 150-odd 'chain reaction' brainteasers, with the aim being to grab items and knock a Rabbid down a toilet by placing ramps, bowling balls, springs and other stuff around the levels. 7/10