Writing about videogames is not generally the stuff of Woodward and Bernstein. Occasionally, a hostile public relations manager will make your life difficult, or you'll lose a scoop to a rival publication. Trying to get a good interview while a game's in development can be challenging, especially if that game isn't in its official PR swing yet. But for the most part, this is the entertainment industry: The consumers want to read about it, the producers want to talk about it, and the rest is just details.
So it was with some surprise that GameSpy encountered a wall of fear and paranoia when they called around, asking developers to talk about religion in gaming.