Siliconera: For our Record of Agarest War interview we spoke with Mike Manzanares, Producer at Aksys and Sugano Kenta, Director at Idea Factory. Manzanares outlines some of the changes in Aksys's version such as a new localization while Kenta shares his vision for the game and picks his soul breeding partner.
What goals did you have in mind when developing Record of Agarest War?
Sugano Kenta, Director: It wasn't a goal per se, but our focus had been always how much of its originality can be expressed through the game during the development process. Since our development process fell on the period when next-gen consoles started to hit the market, we were expected to create a high-end game, but our focus was rather the playability as a RPG game.
What inspired the Soul breed system?
We had always wanted to create a game in which we can express passing of eras, but we figured it'd be more interesting to add a concept of generation changes where a main character has a child and the kid has his own child when he grows up and so forth, which has developed into the current Soul Breed System.