Gamasutra features director Christian Nutt predicts Final Fantasy XIII will be one of the most polarizing game of 2010 -- in this column, he explores what's left when 'RPG elements' are removed from an RPG.
It's an established tenet of game development these days that you can add "RPG elements" to a game to bring extra depth and stickiness. In fact, you could call it a cliche.
"RPG elements" are a big part of what separated and elevated Castlevania: Symphony of the Night from its predecessors in 1997. On the other hand, cinematic presentation is what attracted a huge number of gamers to Final Fantasy VII that same year -- gamers who would never have dreamed of playing an RPG otherwise.
MGS4 = 3 according to "users" in Japan
However despite that little miss hap, this an amazing and informative article. So awesome
I'm starting to think this game will be as great as I always thought it would be. Now that I'm prepared for a mostly linear, MGS type experience, that is much much longer than MGS, I am hyped up once again.
If you think about it, a more non-linear game is still linear if you do all the side-quests as they become available. A linear game just forces you to do all of the content. I've always liked having side-quests, but I do all of them anyway, become overpowered, and breeze through the end of the game. You can overpower in FFXIII if you do all the hunts, but I also heard you can continue playing after you beat it. This time I may beat the game at a normal power and then move on to the super-bosses so I am challenged the entire time.
I think this game was so complex to make it as good as it is, that the designers decided to focus on the main story and polish it and make it as dense as possible. I would prefer 40 hours of super-dense content to 20 hours of good content and 20 hours of filler side-quests and leveling, as much as I love leveling and character growth.
I'm always nervous about a new Final Fantasy, but then I always enjoy it more than practically any other game.
My hype for this game has reached a second universe only because everyone's complaints are my gains. RPGs needed to change, FF needed to change. FF always changes, and while worrying with each new installment is appropriate, more times than not you can tell if you'll enjoy it. I wasn't excited for XII and I hated it. I'm excited for XIII more than words can explain. That has to count for a lot in my book.
Four years in, and JRPGs are still at the level of PS2 games, just better looking.
ME's "wow factor," which was actually alien boobs, hasn't really had a positive effect either.