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Play Magazine: Bayonetta Review

Play Magazine writes: "How do you define an instant classic versus a perfect game? Does one necessarily beget the other? With so many variables to tip the scales, who's to say what "perfect" is? Tomb Raider was an instant classic, but there was definitely room for improvement. The design and overall impetus was certainly ground-breaking (not to mention gaming's first three-dimensional leading lady), but one could argue that Crash Bandicoot, NiGHTS or Super Mario 64 deserved the 3D crown that pivotal year. Bayonetta leaves no such room for discussion."

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playmagazine.com
5222d ago
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Bayonetta Developers Discuss Plans Of A Sequel

The creator of the Bayonetta franchise Hideki Kamiya appeared in an interview and discussed the plans for the future of the series.

CrimsonWing69398d ago

Let’s hope they don’t go the prequel direction… yeesh

70°

Looking Back at the Best Beat'em Ups on the PS3

Carve your burning fist through this list featuring the best beat'em ups you can experience on the PlayStation 3.

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altarofgaming.com
jznrpg402d ago

I loved Asura’s Wrath . It’s my avatar still to this day

Abnor_Mal402d ago

I remember Remember Me, I haven’t forgotten that it was actually a good game.

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How Bayonetta's Character Has Changed Since 2009

Bayonetta's character design and abilities have changed a lot since the series debuted in 2009, with new costumes and dark arts in every title.

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gamerant.com