In the Waiting Room writes: "Dean Tate is a Senior Designer at Harmonix. Immediately previous to his time here at Harmonix Dean worked on Bioshock and Bioshock 2 - specifically working on AI and level design. Seeing an opportunity, I decided to have a Q&A with Dean. The questions here primarily focus on Bioshock's AI and their integration Bioshock's levels - I think this aspect was particularly well done in Bioshock. I hope you enjoy peeling back the curtain a bit to see how it was done and what was learned."