70°
Submitted by Cyrus365 767d ago | interview

In the Waiting Room: Bioshock AI Q&A with Dean Tate

In the Waiting Room writes: "Dean Tate is a Senior Designer at Harmonix. Immediately previous to his time here at Harmonix Dean worked on Bioshock and Bioshock 2 - specifically working on AI and level design. Seeing an opportunity, I decided to have a Q&A with Dean. The questions here primarily focus on Bioshock's AI and their integration Bioshock's levels - I think this aspect was particularly well done in Bioshock. I hope you enjoy peeling back the curtain a bit to see how it was done and what was learned." (BioShock, BioShock 2, PC, PS3, Xbox 360)

New stories

The Art Of BlazBlue Part 3 – Background Phase

9m ago - Siliconera: When you make a 2D fighter you create so many sprites (in this case thousands upon th... | PSP

Warlock:Masters of the Arcane Preview (Invision Game Community)

9m ago - Warlock is a turn-based strategy game set in a fantasy world, it is currently in alpha stage and... | PC
20°

PixelJumpers - NeverDead Review

9m ago - "NeverDead is a fairly entertaining game. It has some interesting gameplay mechanics, relatively... | Xbox 360

Cave Story 3D Review: A Return to Greatness | Gaming Precision

9m ago - Is Cave Story 3D still worth checking out? For new comers, the answer is an outstanding yes and y... | 3DS
Ad

Join our Soccer Site and Win Cool Stuff

Now - 11x2 is a social news community for soccer fans. We have monthly contests with lots of cool prizes. Join us! | Promoted post
30°

The 5 Best PC Engine Games

31m ago - The five best PC Engine games that serve as an awesome introductory to the underrated system's li... | Retro