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Monster Madness: Battle for Suburbia Review

Monster Madness: Battle for Suburbia really wishes it was born in the '80s. It's got its heart in the right place, aiming to capture the kitschy vibe of such zombie-murdering classics as Zombies Ate My Neighbors and creating a gameplay design that feels like a 3D mash-up of Gauntlet or Ikari Warriors. When you throw in four-player co-op play, a bunch of goofy competitive multiplayer modes, a lengthy campaign, and a ridiculous number of monsters to kill, the recipe for some good old-fashioned fun would seem to be in place. But Monster Madness botches the execution. This includes a counterintuitive control scheme, oddly balanced difficulty, obnoxiously repetitive combat, and a nearly useless camera in co-op mode. Eventually such problems become too numerous and too annoying to tolerate, turning what could have been a simple monster-killing romp into a scattered, clumsy mess.

Rating:5 out of 10

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Rhezin3633d ago

should've been an arcade title, at most 800 points

Diselage3633d ago

Yeah probably, they could've dumbed it down a bit and it would've been a great arcade title.

ngg123453633d ago

Are the devlopers joking? Not to be mean or anything but who was going to buy this game for 60 $'s?

bumnut3632d ago

i will not buy this game, i agree that it would have made a good arcade title.

Fanboys are gay3632d ago

any game is worth a dual layer dvd

BIadestarX3632d ago

Would you stop using my gamertag your idiot?

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