Lost Planet PC producer Jun Takeuchi on the challenges posed by DirectX 10, Windows and Xbox Live functionality, and more.
From the interview:
GameSpot: If the game is a direct port of the 360 version, why the gap for release for the PC version?
Jun Takeuchi: When we set out to port the 360 version of the game, the decision to make it DX10 compatible was made from the very beginning. So, factors like the time it took for DX10 compatible motherboards to reach our desired degree of market penetration, and the time it took to arrange cooperation with other companies like NVIDIA contributed to the difference between the 360 version and the PC version release dates.