Conventional wisdom suggests that the PS3 is harder to make games on than the Xbox 360. Is it? A recent report sheds light on the subject, and GamePro speaks to Sony's dev team for the official word.
Even Sony acknowledges the PS3's complexity while admitting to its development challenges. "There is a trade-off between performance and versatility," said Sony's product development group in an email to GamePro.
"Since PS3's Cell processor allows more features -- better physics, more complex graphical processing, lighting or sound -- there is inevitably going to be more cost in supporting those extra features," Sony officials said. "It's not that PS3 is harder to write for, it's just that you can do more with it.
If a game starts life on PS3, then man-hours per feature or costs related to asset production are comparable with industry norms."
"The 360 is a different machine with good, but lower powered hardware in a different architecture. Developers have to view them as two different machines not as a common platform,"