In 2000, the newly created Retro Studios scrapped production on their three debut titles and threw its weight behind something big, bold and controversial. Having never released a game, Nintendo had handed the fledgling company the keys to the Metroid series.
The Texas-based developer, set up in collaboration with Nintendo, made the dramatic decision to slide behind Samus' visor rather than stick with the third-person viewpoint. Long time fans were worried and juries struggled to reach verdicts on early demos. But it worked, and then some. Topping numerous 'game of the year' lists, Metroid Prime spawned a GameCube sequel, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption on the Wii. While all three games were made by an American team, producer Kensuke Tanabe oversaw the series on behalf of Nintendo. Here he talks ONM through his involvement.