Tech-Gaming writes: "Two years ago, Puzzle Quest: Challenge of the Warlords cleverly merged a match-three puzzle into a role-playing setting. It was a serendipitous amalgam that reinvigorated the aging Bejeweled-inspired mechanic, and gave players a rationale for gem removal. The title's success led to a succession of sequels and imitators that offered a scant amount of variation from the formula. Soon, the Puzzle Quest formula became as exhausted as the generation of games that inspired it. After playing through Puzzle Kingdoms, Puzzle Quest: Galactrix, and Gyromancer, I assumed the genre had been strip-mined of amusement. Recent Nintendo DS release, Might and Magic: Clash of Heroes has proved me wrong."