Dungeon Crawlers are like the cockroaches of the gaming world (in a good way): despite how archaic they are, they never seem to really die. Considering they were one of the first genres ever created, back when most games were just lines of text, perhaps old fans will never grow tired of them.
Fighting Fantasy is one of the few old-school crawlers released this year. So how did it turn out? Does the new franchise recruit some potential new fans, or does it just stick to the same alienating crawler mechanics that dedicated fans know and love?