This article looks at some of the biggest commercial failures of the year 2009 across all the major gaming platforms
Wow, that list is actually 100% right IMO. I agree with every single game listed. Many of those games are surely great, but if ever there was a list of disappointing final commercial results, these games sure fit the bill. Kudos to an author who actually makes good judgment, it seems to be a fairly rare thing in the gaming industry.
STOKED: BIG AIR EDITION The best snowboarding game of this generation. Metacritic of 81% Released this november. Yet it flopped in sales. Do you know any friends who played this amazing game? No? Same thing here... Such a shame. Stoked:BAE deserved so much more. http://www.metacritic.com/g...
That's Brutal Legend. The game's only been available a couple of months and has already hit 600,000. First off, how long does a game have to be on the market before it's considered a commercial flop? Is it one month? Two? Six? Surely two months isn't long enough to consider it a flop. Second, in it's two months it's already sold more than half a million. If it breaks that one million mark, that means it's sold more than 90% of the games released. Give this one a little more time. I'm sure more than a few gamers will wake up to find Brutal Legend under their trees tomorrow. I have no doubt that will pad that 600,000 figure more than a little.
That's a pretty good list, metacritic and sales mean nothing when your talking about good games!
I'd actually disagree, I think that in most cases metacritic (or rather overall consensus amongst reviewers) and sales do indicate the quality of a game. It can be weighed more heavily in the favour of positive reviews in most cases, however there are those games which don't get the exposure they need to hit critical mass as a result of poor advertising and poor timing even with stellar reviews. There is also many examples where a game is not suited to the audience of a given platform. It's blatantly obvious that the majority of Wii owners have little to no interest in more "hardcore" games, such as MadWorld, The Conduit (poor reviews didn't help this title either) and Dead Space (which should be noted was fantastic, yet didn't do stellar numbers on PS3 or 360 either), likewise, DS owners would much rather play Imagine Babiez than a hand-held GTA game. Bionic Commando had some very very poor reviews, and on top of that, no demo (aside from UK?), which the more hardcore 360/PS3 owners almost expect. PS3/360 owners seem to put more wight into reviews, as is shown by the success of Demon' Souls for example, a game which even the makers did not expect to sell so well in NA, but has done quite well even with basically no advertisements. Brutal Legend features a comedian, which most people 18-30 don't find all that funny and focuses on 80's metal, which is in my opinion possibly some of the cheeziest music ever made. Brutal Legend also came out at a bad time, just after ODST and on the SAME DAY as Uncharted 2 , and would have done better without Jack Black and on a more open release date. It would seem that gamers don't really care so much who a character in a game is voiced by (Wolverine, Tranformers, Brutal Legend) But more about the personality, gameplay and style as of course YOU are the character, the characters need to be relateable and not so much a chatterbox avatar that you are listening to. In most cases good reviews (and sometimes sheer hype) lead to more sales or are indicative of how good sales will be. But there are those games, such as the ones thin the article, that just have a streak of bad luck (or bad choices made on their behalf). Even though they were expected to do very well.
Wouldn't the Metacritic ratings give you an idea of the quality of a game? And yeah I agree that sales don't speak for the quality of some games.
Tim dropped the ball with brutal legend in my opinion you get the vibe but the gameplay just isnt there. Every segment of gameplay feels incomplete especially the rts part wouldve been more happy with just hack and slash and the driving parts. The story was great in tim schaffer fashion same for the art design. But the game just felt short with no replayabilty or hardly any. I actually enjoyed Bionic commando:P it didnt feel nearly as broken as i thought it would be the ingame ads were crazy though your swinging and bam you see a nvidia sign... The end of the story was so bad it was funny when super joe explained it i was like wtf kinda drugs were they using when they came up with that i think they smoked away all the profit they made with other games. Lets not talk about the dreads they shouldve kept the original redhead.
I really liked Brutal Legend... Like...I REALLY liked it.
I think it's a failure due to poor execution with all the hype behind it. A great game, but not enough love, too much neglect for how it preformed in terms of sales and media reports. Which is my idea of how the article is getting at. Which follows the same for all the games listed. Quality games but not enough notice or recognition.
the same thing is going to happen to bayonetta lol
I really dont care what anyone says. I enjoyed Bionic Commando very much! Graphics were breathtaking and gameplay was very fun! Dont see why people give this game a hard time. I mean, comon it scored an 8.0 on ign. They are pretty harsh on games too. Its better than you think and most people that bash it have never even played it!
The whole point is that unfortunately not many people have played it. So a good game or not, it is a commercial failure - a huge one at that.
I dont think these guys know what a failure really is and are just looking for hits, seriously..Chinatown Wars? the game has a 93 on metacritic.
But it sold poorly on the DS. These are commercial failures...
MadWorld is a great game. I can't believe it didn't sell that well. If you have a Wii, you should definitely give it a chance.
that has played Brutal Legend, really, really enjoyed it. Why? Because the vast majority of gamers don't sit around and check gamespot or whatev for game videos. Most don't even know who Tim Schafer is! So in truth, there was a lot less hype for it than you think. With lower expectations came the sheer surprise of a fresh completely original IP. I know I'm still getting the word out to my friends, and it's gradually becoming more and more popular.
They actually had Jack Black going on late night shows and entertainment news shows to promote the game. Problem is, the demographic of people who WOULD buy this game don't watch either.
Perhaps the GTA IV DLC could have been added to the list when compared to how well the original game sold, but lack of downloaded numbers make its sales figures pretty much a mystery.
The PSP Go has to be the biggest fail of the year. It's a good piece of kit which finally ditches the backwards UMD - it's a shame that the market is still pathetically tied to retail.
I have seen many guys here complaining that some of the games listed in the article should not be there as they were very well developed. To them(as stated by some others before me) I want to clarify that these inclusions are based upon how well they fared commercially and how many people were banking on them to deliver. These games are disappointments sales-wise but might have actually been pretty well-developed. I particularly enjoyed playing Brutal Legend but I do feel its heavily RTS based gameplay put many a Tim's fan down and hence its poor sales figures. Madworld was another very interesting innovation for the Wii but the gore and mature visual content might have worked against it, it would have been interesting to see its reception if it were developed for the PS3 or 360. GTA:Chinatown Wars is another Nintendo Casualty as its userbase might have found it hard to adjust to its gameworld. Its a wonderfully developed game though. Cheers!
This is a great list, with only the PSP GO missing from it... One thing they did nail on the head was the Brutal Legend explanation. I was really, really looking forward to this game because I loved the premise, it was a Tim Schafer game, and I love action adventures. But when I found out it was heavy on strategy, all my excitement went down the drain because I am not too fond of strategy games. You broke my heart Tim, you broke my heart!
i felt cheated too :(
i own all those games, except for bionic commando, and yes they are all failures in their own right, commercially (for the most part) and as overall games. I didn't enjoy playing any of them. Never finished brutal legend. The conduit blows. Madworld is insanely repetitive. Extraction is a short on rails shooter with zero replay value.
The 360 version didn't even make it to Asia ... fail!
In before "the xbox 360" :)
Not every game is going to sell over a million copies. So long as you sell around 300K, you're doing alright. 300K x$60 = $18m, and I don't imagine any of the games listed here had budgets of more than $5 - $10m if that, with the exception of Brutal Legend (not to mention games are usually more expensive in other countries and their currencies are constantly gaining on the dollar) so they've almost certainly recouped what they spent and made a little money. Yes of course these profits are split between designer, publisher and retailer, but the cash generated is easily twice that of what was originally put in to development so everyone came out ahead. Many games do cost a lot more to make than $15m, but these are not those games. It's not like any of these games required the production of their own very complex engines or that they were even in development for very long. They probably didn't even have very many people working on them. Wii and DS games are easy money, to be honest. The most costly aspect of the budget of any of the games listed was definitely Jack Black, and that's the one game that simply doesn't belong on this list because 600K is definitely more than 80% of games, and being that it's relatively young, it will probably sell more. At the end of the day Brutal Legend is a very niche title, since not every gamer is a metal head, and that's the games only appeal. Not that the game is bad, but it just isn't good enough compared to all the great games coming out right now. The problem with this article is that it's comparing these games to the 20% of games that did sell over a half a million this year, as opposed to the 80% games that barely sold 100k. The gaming public and the gaming media are too enamoured with Halo and Modern Warfare numbers to understand that not every game is going to do that, none really need to, but this gen publishers and Microsoft in particular have tried to really cultivate a bandwagon mentality, using sales numbers as the ultimate measure of success and quality over critical acclaim and user reviews.
What is actually of more importance isn't sell-through or attach rates: It's return on investment. If sell-through wasn't even set high enough for good ROI (as in, they'll print more if there's demand), 80% sales of the initial batch might not have been enough for the game in the first place. When you have actual Hollywood actors and need to license tons of metal music, I don't see how the ROI for 600K sales could beat 600K sales for the development of a game with equivalent development costs sans licensing.
Well, just because somethin fails commercially doesnt in anyway mean that its bad! Just look at music, everything that has been commercial has even been [email protected]
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