"Before, you were doing three characters dying a horrible death. Now you're doing 20 characters dying a horrible death," Dee Baker, a veteran voice actor, told the Los Angeles Times this month. "Not only will this mean less money for more work it's also going to be a lot more vocally difficult."
Baker was explaining why the Screen Actors Guild (SAG) are at loggerheads with the video-game industry. SAG members want adequate compensation for the increasing amount of voiceover work needed in video games.
Their argument is simple enough: they say actors' pay has not kept pace with what is now the fastest growing arm of the entertainment business. November's release of the shoot-'em-up game Modern Warfare 2: Call of Duty demonstrated why the future looks promising for the video game industry, despite a difficult year.