BNG's Tyler Treat writes: "Star Wars: The Old Republic will be the most expensive MMO ever created. Period. With complete control of the Star Wars license and by providing a fully-voiced MMO in three different languages, EA is clearly putting all they've got into this title. The BioWare team used as many voice actors as possible, giving each character a unique voice in the game. Not only that, but characters have different voice interactions, meaning you'll hear different things when different characters talk to each other. And did we mention the content? This game's got a lot of that too. We did some digging to see just how much effort is going into this seemingly mammoth game."
Explore a decade of Star Wars: The Old Republic, its impact on gaming, evolving content, and enduring community in our comprehensive celebration.
Star Wars: The Old Republic (SWTOR) has recently announced that it is now available in 64-bit on the public test servers.
The highly anticipated game update 7.2 "Showdown on Ruhnuk" is now live for players of the popular MMORPG Star Wars: The Old Republic.
Hopefully that quote means for the devs and not the users :S
Prof. Farnsworth:
"good news everyone!, with TOR the prices per month will be higher than every other MMO"
*smattered applause that dies out with rising comprehension*
For the sake of Bioware, I really really really hope this game will be popular and sell well.
If Bioware brings negative profits to EA's desk they could make them end up like Pandemic...
TOR is a day 1 buy for me though! I can't wait! :P
I'm highly looking forward to this game.
KOTOR I'm really wanting you to fill that void that star wars galaxies has left, Please for the sake of sanity make this a good game.
I am hopeful this title is a success, as someone who raided in WoW for a few years it truly is time for something new to come along and break the stranglehold on the MMO market.
On the other hand I think it is crucial that publishers and developers alike begin to understand that they should be aiming for subscription bases of 200,000-300,000 instead of trying to be the next big thing, there is so many examples of countless MMO's being shuttered because the devs don't seem to understand that WoW is the exception rather than the rule in the MMO space.