Kotaku writes: "I always like to think of the video game industry as being more like the car business than any other creative medium. There's art, yes, and business, but also functionality to consider. Oh, and shows. Big, loud shows.
Just like the automotive industry revels in glitzy trade shows and product reveals, so too do gaming companies. And 2009 saw some major changes in the way the video game industry showed itself off to the world/its customers, with movements in Germany, depression in Tokyo and the return of a dear, expensive friend in Los Angeles."