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A 2009 View From The Top: Making Assassin's Creed II

If you made Assassin's Creed II this year, it was a good year - even if you had to trim the game, even if things didn't click until August, even if, for five minutes, you had to suppress your accent.

Patrice Desilets, creative director of Assassin's Creed II at Ubisoft Montreal, believes that "2009 was my best year ever," he told Kotaku in an interview recently.

Desilets and a team of more than 200 developers made a hit, a critically acclaimed game. That was just part of Desilets' year. He "learned to be dad," he said. He learned to deal with a two-year-old daughter "who could answer me back." He bought a house and renovated it. "It was a big beautiful year for me."

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