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El33tonline Review: Assassin's Creed II (PS3)

El33tonline writes:

"I unfortunately never did get the chance to play the first iteration of Assassin's Creed when it released at the end of 2007, so I don't really have a point of reference from which to draw worthy comparisons to the latest entry into the open-world action adventure series, Assassin's Creed II, but from the tone of message board denizens and internet commentators the world over, the original is one of the most divisive games of the last few years.

Some loved its original setting and range of actions, setting you loose in an historical setting and given you free reign to navigate your way through the environments by climbing up any building, running over rooftops and leaping from perch to perch, all in one string of fluid motions using a new context-based control system that could, if you allowed it, become an extension of yourself.

Other players of the original Assassin's Creed hated it for its repetitive mission progress and non-standard control system that bucked conformity, introducing an entirely new and initially confusing method of navigating your in-game avatar through city streets and over building tops with, from what I can gather, catastrophic, rage-quitting consequences."

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