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The end, my friend; The difficulty in creating an awesome end to a game

The ending, it's been said, is the most important part of any story. The beginning sets the scene, the middle develops characters and conflict, and the ending pays off the whole shebang. You can develop the coolest and most interesting characters in the world, but what matters most is where they end up. In this respect, other art mediums have it relatively easy: all you've gotta do is develop a character, give him or her a conflict, and watch how the conflict changes them, for better or worse. Destructoid follows the difficult path of creating an awesome end to a video game...

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