Army morale is handled in an interesting way, and again demonstrates how activities on the campaign map and in the real-time battles affect one another. Unlike Total War, morale affects armies as a whole rather than individual units. Special victory locations on the battlefield also affect morale and provide handy bonuses (such as 20% extra food spoils or temporary access to a spell) when captured. Starting morale in a battle is determined by factors such as the army's fatigue, previous victories and defeats and even the inclusion of too many troop-types of differing morality. So although individual units do not break and run on the battlefield, if the overall army morale falls to zero it results in instant defeat.