Ubisoft has released a Splinter Cell: Conviction Q&A which spills the beans on the game's multiplayer component. The bad news for PC owners is the game will not feature dedicated servers.
I don;t like this whole "No dedicated server support" theme that new games seems to have. Stupid, really.
This is plain wrong. Dedicated servers are a must for a smooth experience. It seems MW2 started a really bad trend for PC gaming. I read RAGE wont have dedicated servers either.
It isnt like this game is pitting people in 8 on 8 matches though. What is this game supporting, 2 on 2 tops and then 2p co-op? That's kind of a waste to invest in dedicated servers if so then. Not at as bad as a game that requires it as Battlefield or Call of Duty
If you're playing online with that low of a number of people then I see no reason to have dedi's. Dedi's are used for massive amounts of gamers playing in the same server (18, 32, 64, etc.) and Ubisoft would be wasting time and money by making the tools for dedicated servers for a game of 4. I'm all for dedicated servers but in some cases, it's better for the developers to use their time wisely (IE polishing the experience) and not worry about stuff like multiplayer if their game is mainly for singleplayer anyways.
I was going to say the same thing Blaze929 said. This game will support like 6-8 players. If you can't host a room with that amount of players, your internet really sucks. MW2 I can understand, but this, just no.
Here we go again.......
Well, black and white. Let the drama commence!
I shall get some popcorn and watch the internet go mental. Considering it's, what, four player max? I don't think it's going to have that much of an impact, really.
Yeah, screw you PC users! Get a console and learn how to play real games! I don't actually mean that, however, if you grate a boiled egg, mix it with water and then dehydrate it, you have a powder which can be used as milk.
Oh wow, here we go!
I detect a trend on the rise.
if it's for 2vs2 then there no need. Well actually there is, but for low count I guess we can do without :[
as a PC gamer, it confuses me sometimes why people feel the need for dedicated servers for a gametype where, in my case, I'm playing with friends who live a few miles away. therefore a pretty low ping, and as all my friends have a half decent connection i dont see the problem. of course, people will complain though, did the last splinter cell on pc have dedi servers?
There really isn't a need for this game in particular to have dedicated servers, unless Ubisoft's hiding something and it's actually like a 5v5.
I really could not care less about all these whiners who think that everything is for free, wake up people these things cost money.
They cost money to the people who host them. The people who host game servers aren't the publishers or developers.
1) outsider is one word 2) it's "looking" not "liiking" 3) "you're so clueless" not "you so clueless" 4) should be "not even funny" instead of "not funny" 5) it's "research" not "reach" do people even go to school anymore?
Well it's not catastrophic for Splinter Cell. It's not really a competitive game with clans, etc...
Tdrules maybe not everyone is playing with people who are close to them geographically? Tudors: I'm not sure what you are getting at but for most shooters that have dedicated servers players pay ISPs for slots, the manufacturer of the game basically spends nothing on the servers. All they do is release the server application itself. As far as no dedicated servers for Conviction, since this isn't a fighting game and the player count is maxes out at four (I think.) not having dedicated servers is probably ok. I'm more concerned about the matchmaking system.
The PC version of Ubisoft games are always afterthoughts, so it's not like this is a big surprise.
It does not cost them any money to support dedicated servers. People will create there own dedicated servers like on TF2 and CS:S
Devs make the tool so people can run those dedicated servers... Steam: Go into the tools tab you will see a list of things. Those are the tools that the devs made so that people can host dedicated servers. It doesn't cost them any money to host but to support it they would have to invest time and resources(which they could be using for something else).
I know the developer make the tools but is such little work It not like Ubisoft is running the servers
What is with the stupidity of game devs not adding 'Dedicated Servers'. Do what DICE does and add DEDICATED SERVERS. If ya didn't know, it's A SMART MOVE!
"maybe you should do some reach about the topic before speaking!" LOL ok i will.
Tudors: I'm not sure what you are getting at but for most shooters that have dedicated servers players pay ISPs for slots, the manufacturer of the game basically spends nothing on the servers. All they do is release the server application itself." I really didn't know that, I refer more to companies like EA who do use there own servers, but if what you say is true then I agree, but if it does cost them money then it must be hard giving it away for free when they are only able to profit from the game once at sale, when you think about it they don't have to give us online at all, this is why I do not mind paying for Xbox-live, but would not be prepared to pay more on top for an MMO.
I don't care. I'm just glad to hear it's still coming out on PC. : ) I was worried. Getting Alan Wake for PC also. If Alan Wake wasn't coming out on PC, I might consider getting a 360.
Me? No, I really want Alan Wake. It's no Heavy Rain, but it's going to be a great game.
I have not heard that it is coming out on PC.
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