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GameInformer: The Co-op Condition

In our January issue of Game Informer we examined the current co-op condition, asking vocal gamers what they want to see in future cooperative titles. And what they don't. We surveyed nearly 8,000 readers to find out if social or solo gaming is paramount, if split-screen play is DOA or if there is hope for multi-gamer households. We even asked if they would be willing to pay a premium to play single-player franchises with their buddies. Co-op God of War perhaps? The results of our poll were interesting, to say the least.

Utilizing the infinite space the online format affords us, we now expand upon our print feature, offering up insight into the industry from key staffers of influential co-op development houses. These experts present their definitions of cooperative play, expand upon the co-op pipeline for their particular products and attempt to explain away some of our co-op qualms. They've got reasons as to why split screen is such a technological burden or why couch co-op doesn't play nice with the web.

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