DIYgamer.com writes: "Herman, by developer Todd Snarl and Dirge Game Studio, is a prime example of why I love the Xbox Live Indie Games service so much. With the indie games that are available on XBLA, PSN, or even WiiWare there is a certain set of criteria that must be met before any of the console makers will allow them to be put on their respective services. This, inherently, limits what a developer can do. While there are plenty of great indie games on all three services, XBLIG gives us indie games that are more in common with what you'd find on the PC. Of course, the flip side of this being that, often times, the games are a bit rough around the edges, so to say.
Herman is a prime example of the differences between Microsoft's XBLA channel and their XBLIG channel. Never, in a million years, would you find Herman on XBLA, but that's OK. It wasn't meant to be there. It's an indie game that is so ballsy and ridiculous that it truly belongs on the "other" channel... the one with the real, tried and true indie games."