It seems like even upscaling is subject to qualitative differences, the Xbox 360 is clearly cleaning up images wherein the Playstation 3 seems to be blurring out the jagged edges.
Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
360 upscaling works a lot better it makes the images look far better whereas the PS3's one just blurs everything making it look like you need glasses.
And that's very, very logical to explain also.
The 360 has Ana, a special upscale chip that does horizontal and vertical upscaling, with much quality, more then most upscalers can do.
The PS3 does software upscaling and can only do horizontal or vertical. Not both at the same time. Plus it does the job very poorly also.
All upscaling I've seen, gets blurry and the thing they do is make the screen squeezed together, it makes all the characters etc. look tiny and the wideness of the screens are not balanced anymore.
PS3 does a really, really poor job if you compare it to the 360. Fact. Proven. Pictures all around.
I bet Sony fanboys below are going to scream and shout because of this post, but if you can give facts and prove me wrong write. If you only can say: "I hate you xbot", then I see that as confirmation of my post. Thanks in advance!
you are right the upscaler is hardware driven in the 360. There is an upscaling chip that is included in every console. The PS3 is completely software driven(through the firmware update) and is not nearly as effective...it causes a lot more stretching and more of a blurring effect.
Head start: the Xbox 360 and the next generation
By Ben Kuchera | Published: January 02, 2007 - 08:45PM CT
"We call it Ana. This is the scaling chip that's in the 360," he tells me.
It's odd to see it—a tiny little chip—but this may be one of the secret weapons the 360 has against the PS3. The PS3 has no internal hardware scaler, which means games that are 720p native can only be shown in 720p or 480p; there is no scaling up to 1080p or 1080i. This causes people with older HDTVs to have issues with the available resolutions, and keeps them from playing the games in anything but 480p. It's a vexing problem for a system that's supposed to be HD, and this issue is one of the most challenging that Sony faces. I ask the Microsoft guys how important it was for them to include a scaler in the 360.
"It was a critical design decision; we wanted the 360 to be high-definition, not just 1080p or some other standard. That's why we included component cables in the box; there is no HDTV that doesn't have a component in," said Greenberg. This is where the magic happens
They assume that Sony didn't include a hardware scaler to keep costs down.
I'd sort of agree for some of them.
But you have to remmember this.
The God of War screenshot(first one) is very pixelated. a ps2 game dosent have the image quality for such an increase in res.
That would explain the blur.
Its nothing to do with the ps3.
Also.
xbox(nvidia nextgen chip att) - 360 (nextgen chip now)
The jump in quality is not as apparent.
Hence xbox games should look better when being upscaled by 360.
Because the image quality of the original xbox was better to begin with then the ps2.
There is an option on PS3 to blur the edges, meant to be used on the really old games that every "comparison" on the net is using on every game compared. I have yet to see photos posted of any game with this option turned off.