In his review of Brütal Legend, David Stone accuses Tim Schafer of creating a game that's more style than substance. Seeing the style is easy: the game's world is suffused with heavy metal imagery, populated by heavy metal musicians, and filled with the sound of heavy metal music. Even the trees are metal, growing exhaust pipes in place of branches. The game also cultivates an epic feel that fits the bombast of the music. But heavy metal is about more than album art. Does the substance of the game, rather than just the style, reflect the heavy metal ethos in some way? In light of the story's flaccid melodrama and the weak tactical strategy gameplay, one can make a compelling case that it does not.