Kotaku writes: magine pouring months, even years of work into a project, and then being unable to put your name on it. Unfortunately, that's the reality for many video game developers – and there's not much they can do about it.
"I was working for Codemasters at a new studio of theirs, managing a team of programmers," explains one developer who wants to stay anonymous. "We were originally set up to work on new projects, but predictably ended up doing work on a game called Operation Flashpoint 2 (recently released) that was in death march."
This developer and his team of programmers spent months on the project – for some, it was three months, and for others up to six - before being reassigned to a new project. But another six months down the line, Operation Flashpoint 2 was again in need of extra hands, and this developer was pulled back onto the project – "dropping everything on the current project and bringing my team with me," he recalls.
The developer himself left Codemasters before Operation Flashpoint 2 shipped – and once it did, he was surprised to find no one from his team received credit on the game, despite the fact that by the project's end some of them had spent some 18 months working on it. There was "very little appreciation at the time or since," he says.